It is incredible that people with 215 failures reach 1400 when other people cost them 350 or +, it really creates an incredible sense of frustration, I understand that “you don’t have to look at the one next door” but damn…
It is really frustrating that some people spend 200% less gold, resources and hours to reach the same level as you or even much more. I also understand that no one will care about this because they will say that I am just crying, but I am also going to assume that these people are the ones who have been lucky with the RNG. I think they should either increase the mercy system or in the long run it will leave more people.
yes, but increasing the mercy system would help a lot of people not get so frustrated, we’re talking about a difference of 200 misses between a player and others to reach the same goal… that’s because you need to miss from 7 to - 20(+ times) to measures that update
You should never compare rng with others, some will always have far better luck than you. The point with pity system is that you will eventually hit,although at a much higher cost.
Think of it like that; you get to experience one of the worst outcome scenario and now you have low expectation (as it should be) for honing. Hence, you’ll never get disappointed or frustrated while doing so
I mean I saw someone got a relic map 10 days into the launch. (100g=100 crystals) If you are easily frustrated by bad luck you shouldn’t play this game.
here we dont about rng items, like relic map, im talking about Upgrade items… U need this for make more contain…
I am not complaining about the rng of an island heart or a map, that seems correct to me