They all said our poll didn’t matter!

This is how it should be… for a new game. They don’t need to create new classes, they don’t need to worry with balance. The only thing they needed to worry about, which is content release order, they fucked up.

You don’t need to release content and then worry about classes. You can do both simultaneously, specially since some missing classes are older than some of the ones we have right now.

They only valid reason they could have to hold some classes back is the upcoming KR balance patch. That’s it. But even then it doesn’t make too much sense since classes like scrapper are getting “reworked” and yet we have it.

All classes are most likely already done and ready to be released. I think it was Gold River that said in an interview that AGS already has a lot of stuff ready, it’s only a matter of when to give us that.

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Oh see, the balance patch I totally forgot, thank you.

Thats what I mean, stepping back and see the greater picture, even I forgot the balance patch in kr completely.
Yes they had to have the content ready already, I ask myself why releasing that in this completely wrong and bad order except forcing pay to progress, but I already wrote an marketing management analysis pointing out that some sections in AGS are insanely incompetent (thats for almost all publisher like that who go through a generation change, another good example is battlefield franchise with that).

Good answer thanks.

Chaos Dungeons, The Cube, The Tower, Boss Rush, Abyssal Dungeon, Guardian Raid, TDM, TE, FFA and hundreds of islands and collectibles to complete… how is there a lack of content?

“while showing exploding rip cages” got me dyinnn

Honing materials and missing venders then classes. (:

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It’s march 15th and we still have ZERO communication (excluding Roxx’s comments) and still no roadmap…

I think at this point we should just expect the worst. We ain’t getting our classes in a timely manner and half of us are gone before we get our desired class -_-

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Did mans like not read my post?? I explained the significance of 13K votes.

doom predictions in new mmo’s i have heard it in every single multiplayer game, LostArk is nowhere near dying, the “end is near” post have been made on every new mmo including in FF14 (wich is to the date one of the most successfull mmo’s, the same happened in GW2 and even tho its not an MMO league of legends, fact of the matter is: ppl will leave and we will drop to a hopefully healthy playerbase, rigth now its way too inflated, and it will go down.

Yessir, already got dem bags packed!

You’re right, think i seen that exact same post in the new world forms too smh.

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yes in every single mmo, i just listed the sucessful ones but ofc on the ones that are not succesful there are doom prediction too, since you bring up new world, they lost more than 50% of the playerbase in 1 month (913k to 357k) Lost ark did much better for the first and second month, and its extremely likely to be more succesful than New World (no one knows but doom predictions are old as time and they are never quite right, game with age old doom predictions are still running and many of those are sucesful, in the end i wanted to imply that doom predictions are just part of ppl playing mmo’s and they never predict anything, they will just appear from time to time in forums)

See, actual same.

And content, ye all true, but exactly there we miss a huuuge varity.

The problem on theme park (I know LK isnt a full theme park game) is that if they dont have enough variants, and dont add constantly new variants, they get burned out super quickly.

I never would have imagined that my main in europe will be a frigging BARD, but it was the only class that I do enjoy for more than daily grind, the other classes I do enjoy are missing.
In 3 years I move back kr anyway hopefully, so I dont care if it dies after that time (sry not sry hehe) but with the current AGS politics and the complete zero communication I dont see that this game will even make those 3 years.

To me it currently seems that AGS is still not realising that Lost Ark HAS to be their main project. Sometimes I think they still grab to New World since it was their baby, well, a kinda big miscarriage, but they love it, because its their baby.
But alone the steam charts should have make them aware that Lost Ark is now their draft horse, and they dont seem to see the huuuge opportunity also moneywise they have here.

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I’m not against it, i think men like to look at hot women simple as that.
I’m personally unfamiliar with this topic so i’m gonna go ahead and assume it’s the “over sexualization” that bothers people?
I’m sure we’re gonna get pool skins for these big beefy warrior dudes half naked and nobody gon say a word, and if we’re talking about “over sexualization“ how the heck has Street Fight V been under the radar this longgg lol!?

What Amazon games has to see is:
Classes are NOT content.
Classes are a WAY to enjoy you content.

So let people enjoy the content the way they want.

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This is key, and somehow they completely fail to understand.

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or they don’t care, most likely.

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Funny to see how those 13k are being taken here as a huge representation of what the whole playerbase feels while claiming that the 1% of the players (around 100k or so from the initial numbers) that reach T3 are a super minority of the playerbase.

But yes, they should have released all the classes from start.

Lost ark lost 50% of their playerbase.

Your opinion is irrelevant.

You picked the wrong side.

walk away kid.

world of warcraft was released world wide with ALL content available.

it became the most popular game in the world in burning crusade and wrath of the lick king.

world of warcraft is 18 years old with a subscription based system and still has more players than lost ark.

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Holding Off Playing, Holding on to Hope;
I’ve read enough posts to realise that a fair number of players are holding back like myself on truly committing to the game in the hope that their intended ‘Main Class’ is released soon, thus affording them the opportunity to pour their efforts into the laborious in-game tasks and content progression. For some, this includes story-immersion as though their Main character is themselves and thus their preferred style of fighting is reflected in their chosen Class. For others it might be about progressing and experiencing all that the game has to offer for the first time as the character they resonate with the most. While this number may indeed be a minority as some boldly state, this does not necessarily negate the points they make.

Don’t you know they have a plan?
Many argue against these forum posts asking for the release of as many classes as can be delivered in a finished state by suggesting their is an obvious Developer strategy to drag out content release to retain the player base and make money over time. The thing I ask myself is, if I’m not playing their game, what kind of strategy is that? If they released all classes right now, I would likely purchase at least two new character slots and two skins I’ve seen on YouTube videos for the Lance Master and Scouter (Sywo Costume video). That’s money they can make off me right now and encourage me to play the game again. If on the other hand, I find out Scouter is last to release in even 6 months time, I’m likely going to lose interest in hanging around. Okay you say, bye bye, this game isn’t for you and other such flippant remarks. That’s not the point. Even if I be in a minority, its money they can make right now on classes they’ve already released elsewhere at no extra development cost. The idea that losing player interest and holding off on their ability to purchase skins for the classes they really want is the best business strategy doesn’t seem so logical after all.

Show Me The Money!!!
Retain players right now, when interest is collectively higher rather than marketing to attract new players or retain the player base in months time with smaller releases. The demand for skins along with the classes that match them is here right now with the player-base at what must surely be the highest numbers the game will know. Profit from this right now under these conditions while giving a sizeable number what they desire. Even if you lose those players in a few months, they get to have a bit more fun right now while the game has captured their interest and you rake in more money, rather than risk missing those sales down the line with a strategy which backfired or worked, but for a much smaller playerbase.

How do you know you’ll even like them?
There is another argument, that if we haven’t played these remaining classes, how do we really know we will Main them. We don’t, until we get a chance to play around with the remaining classes we already know exist through YouTubers showcasing them, thus enticing us to believe that’s the class for us. All the end-game content to come is distant in my mind and can happen in due time, but if the classes are released now, I can play around with them to my heart’s content no matter where each character is in the progression of the game or story. I can switch between each, discovering if the Scouter is indeed going to be my chosen Main and the Lance Master my primary Alt Class. Then I can happily carry on playing through the story for the first time with my preferred and chosen Class.

Why not just play an Alt?
I will add that some kinder commenters have suggested that those waiting for their preferred Main Class, play for now with an Alt in order to gather up materials and achieve such things as will pave the way for their chosen Main upon release. While this is a more understanding and useful point of view in response to those calling for the release of all classes, it doesn’t necessarily refute the arguments made above nor does it change someone’s preference for how they want to play the game. For most players, this is our first play-through, our first experience of each new land, of each story-quest and NPC conversation. Every play-through thereafter with a follow-up character will likely result in the player skipping conversation windows or rushing through quests already familiar. Many players want to pour all the effort they know must be invested in this game and the time they know must be committed, into one or two characters they have decided will be their chosen Main and Alt Class. I think with this understanding of the inevitable investment required in this game, we can understand why some players are holding off playing in the hope that those one or two classes are released and all their efforts and their first play-through are with those classes they most prefer.

I may very well be in a minority as some suggest, however arguments against the release of all classes don’t seem as strong or as convincingly obvious as their proponents seem to indicate. If I’m not playing, they’re not making easy money right now. If others are also holding off on certain progression, then in relation to the release schedule, something is wrong.

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