These are some of my sugestions due to how endgame gets ultra boring (other than dailies there is really nothing else to do)
Weekly argos with daily rewards as well: The same argos as always with the same rewards as always once per week, but then allow us to do argos daily for alternative rewards (maybe one leg accesory drop guaranteed + some silver or small bunch of honing materials)
Increase the difficulty of hard abyss dungeons: really these dungeons are the worst dungeons out there, remember your first alaric palace run and how everyone had a pretty intense time? and that was on normal difficulty as well, it wasnt on hard. Now, compare that with aira’s oculus and oreha preveza hard difficulty, seems like the worst dungeons ever. Adding some difficulty would also add some challenge on it and fun as well, i cant really remember the last time i saw argos mechanics other than the star sequence.
Daily hard abyss dungeons: same as argos, let us claim one weekly bonus as well as some dailies incentives like silver or even cube-boss rush drops.
Character-locked timed events: either im wasting everything on my main, like chaos portals, world bosses or ships, or im wasting everything on my alts. Let us do at least once these stuff per character.
1300+ or 1370+ hard dungeons from both T1 and T2: As i said in other posts, your gear is actually useful once or twice per week (since the rest is just chaos dungeons and raids), why not have some kind of “chaos” event on already established abyss dungeons that happens every X time per day that allow us to do old abyss with an increase difficulty as well as reward.
Other than that i have no more suggestions, guys dont rush to 1400, there is literally nothing else to do besides that.
Agree with that. When i first did the first boss in the first abyss dungeon in punika, i was like “wtf” because the boss didn’t do any mechanics at all and the group wasnt even overgeared. (Or at least i didn’t notice any mechanics didnt take any crazy amounts of damage or anything)