This is Infuriating

Each respectively have 10% and 3% chance to fail.

Now, now. You’ll be even more cursed by RNG Jesus because you call him rigged.

This is not rigged
You’re cursed by RNG Jesus

Yes, yes you can. It’s called probability.

Also according to @Nortaric logic, I must be hacking because the other day I got 11 successful horning in a row hidden achievement (last night continued at 16th success in a row across characters), a couple of those are 50%, too.

Odds say that with 15% chance you get an upgrade, you will succeed at least once every 6-7 times so more often than not you will not reach 100% artisan, specially not on all your items.

Why noone complains about onetaps tho? Chances work like that, if you don’t like it that’s good and you can complain, but chances (again RNG) are against you because the game’s been like that for years and successfull at that, so keep it in mind.

When it had an always guaranteed upgrade people didn’t like it at all because it forced you to play for way too much time to make any reasonable progress (just like now but without being able to use the AH to buy / sell mats if you feel like it).

What’s Copium meme?

Yeah, but the odds should be “you’ll do it in 7 times at the worst” not “you’ll have up to 12 attempts with 15-20% rate”, because 15% is always 15%.

I haven’t one-tapped a single piece since getting 1340, took me 2 tries on one and 3+ on every other.

Game was dead before Legion Raids. Content we have now was considered to be awful. And they said themselves they want to catch up with KR by the end of the year, so torturing us in early T3 and making a lot of people quit is counter-productive.

I’m not saying that we should get there in a couple of days, but I’ve been in T3 for 20 days now with actually above average honing luck and I’m at least 3 weeks away from 1370 if the game remains in it’s current state.

…? You are saying the devs must have respected how players want to play, but players cannot respect the devs on how they are making their own game?

You are understanding odds in quite the wrong way. it is “you will do it in 7 times average granted you have a high enough data samples at the same rate”.

But there is no guarantee that you will do it at the 7th just as you can also do it before the 7th attempt.

Congratulations, that’s RNG, I’m sure you wouldn’t complain if you onetaped one or two +15 because luck was on your side at that time.

Game was doing bad on KR but that’s far from being “dead” stop saying that shit to every single game that doesn’t have 1M players concurrently for 5 years straight. Legion raids sure helped a lot basically doubling the concurrent playerbase, but that doesn’t mean we just get to start with legion raids and lvl 1370, otherwise there will be nothing to do.

By the end of the year, I will take your words on this for what I am about to say. There’s still 9 months until the end of the year. And we are only missing legion raids now. If by the end of the year you still don’t have the level for legion raids then that’s completely on you.

You only need to +15 the 1302 gear and the 1340 to get to legion raids. Then you are free to upgrade legion raid gear. You have, given equal time for all the 3 sets that you are going to upgrade, 3 months to reach +15 for each. And you are complaining that in ONE month, you didn’t make it to +15 on the first already well, you still have 2 more months.

T3 is fairly straightforward once you have alts set up. The “deadzone” everyone talks about is for newbies that straight up start on T3 on KR because of the tickets they give there to new accounts because they have neither gold nor alts to keep up the upgrades, that’s why they released the buff to rates and apologized for releasing it late (after the 3rd legion raid instead of the first or the second).

If you’ve been 20 days on T3 and still are 3 weeks away from 1370 you’ve been doing something wrong. I am sorry for saying it like that but its the truth. I’ve made it to 1370 1 week and a half ago and without spending a single cent other than the in game gold I earned and only 2 alts. And I had over 200 fails at that time so I’m definitely not super lucky.

My tip is that you consider playing alts up to T3. If you don’t like the idea or don’t want then the problem lies with you not with the game. The game’s been designed such that you need them. Unless you don’t mind to progress at a slower pace than other people and sometimes slower that the content itself.

Maybe I should’ve said that I play around 30-40h a week, not 10h per day and that having an army of alts doing same dailys every day in order to keep you floating above the water isn’t content.

I’ve done all the horizontal progression, literally nothing left except stuff that’s time gated one way or another.

You gotta put a condition on there, that alts are needed if you do not want to get bottlenecked by number of mats you have, and you don’t want to open your wallet. If people are fine going ‘slowly’, then alts are not needed

Gotcha fam. Thanks for the input.

…? Where is capitalism and equality if everyone gets the same thing regardless of how much you paid? You know, the game company cannot run on pure donations.

Sadly, that’s not how it works in anywhere in this world. You have to invest either money and/or time to achieve them. If you don’t want to spend the money? That’s totally fine. But then you will have to spend more time to match your achievement to those who are spending.

It is always possible, because you have something called Artisan’s Energy, for those who doesn’t have the best luck in the world. If you have spent enough mats on honing one level, the game saves you from spending more.

Not sure what abo-system you are referring to, and why are we talking about paying 20 bucks to boost the alt? I thought you were trying to give money-payers the same progress as those who didn’t pay.

Well, it seems your definition of “winning” is completely different from mine then :confused:

No it isn’t. Like BDO’s enhancing system is hot garbage but even then it’s gives you the option to skip it entirely and just buy your stuff off the market. In LA you’re hard locked into tons of RNG.

MMOs are moving away from RNG progression systems because they’re pretty awful. BDO added various guaranteed PEN armors, weapons, and accessories where you bypass RNG and just get your item by farming a finite amount of materials. ESO added group trade, transmutation, and sticker book.

The issue with RNG progression is there is always going to be absolutely massive despairities between the top and bottom percentiles when it comes to luck. Then the game just starts losing the unlucky ones by default. Negativity bias also causes tons to leave.

Overall its not a good system when equal effort has such drastically different outcomes

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Scratch what I said above, it seems I completely read your message wrong

But I still have no idea what you are trying to say. Are you saying the game is blocking free-to-play players from progressing the game?

You gotta give us arguments to why you think that is, other than just assuming that is the truth

Doesn’t Lost Ark also have Artisan’s Energy that’s guaranteed enhancement? What would be difference between getting guaranteed PEN armors and accessories with bigger resources, and giving them a slight chance of using less mats with RNG like Lost Ark?

This would depend on how you describe “top”. In terms of just playing the very end content in Korea, which is Hard Brelshaza Legion raid, may be not because it is the hardest one that requires some investments. But if you invest so much time at the start the server like we can on western server? It may be possible. We don’t know that for sure yet though.

Also, there is something called Trial raid of those harder bosses, which you can join with less investment yet have the same/similar experience. We don’t have it yet on western server, but it should be coming.

Usually it’s the reward of clearing the harder dungeons that gives you more feeling of achievement, not the honing. As soon as you hit the minimum requirement to enter the content, the item level becomes so much less important.

In terms of lack of resources, again, devs are working on it already.

My condolences good sir. Hang in there and the tables will turn.

Yeah you have artisans energy when you fail (BDO has fails tacks), but only after you fail very expensive dice rolls then you have to restart with the RNG again. Don’t get me wrong it’s better than nothing but the difference between good luck and bad luck for equal effort is still absolutely massive.

The fail stacks on BDO are far more expensive to hit 100% enhancement rate (which is probably why you called it garbage), and never gives you a guaranteed enhancement - even thought success rate goes up, it is still RNG to whether or not you succeed.

Personally I think any MMORPG game without an RNG aspect is garbage. That wouldn’t be an MMORPG, it would be single-player adventure game. I agree the market is shifting toward having less RNG in their games, but that’s only to a fair extent.

Of course, the description of “fair extent” will be different for everyone, but I still find it is at the reasonable level in Lost Ark (in terms of RNG)

  • Because it is the content itself that you are having fun with, not your character progression (in most cases)

I’m not defending BDO’s enhancing system. It’s hot garbage. I’m saying the game gives you the option to ignore the dumpster fire and just buy your gear off the market and has been pumping out zero RNG systems. g

In LA you are hard locked into the RNG which is going to create massive disparities in experience without any recourse.