Tier 1 and 2 Guardians needs a general nerf

Man guardians are a daily activity, they take WAY too long. It was fun at the start but doing the low tier guardians shouldn’t take double or triple the time than the T3 ones.

It’s not a matter of difficulty but more or a matter of feeling like a chore.

After experiencing T3 and that late t2 guardians I can’t be bothered to queue for the lower ones with my alts, as I’m risking a 20 minute failed run or a 15 min drag.

I think overall nerf on their HP pool or making it 1x per day should alleviate a lot of unnecessary stress.

Overall, the design and mechanics are fine as they do get people better mechanically, and preps you for the future but certain guardian like Vertus is just unreasonable in terms of patterns.

Besides that, the problem is mostly with matchmaking imo. Like you said, these bosses in a group that knows what they are doing should only take less than 7m but dealing with 3 other people who are clueless heightens the difficulty exponentially

I feel you. Guardians doesnt have any sense in terms of difficulty:

U’rnill. Lumerus and Ice Legoros - is a okay progression to teach you game mechs and Vertus after stun nerf is okay too. Challenge progression okay is very smooth and everyone that know the mechs can do them fast.

Chromanium, Nacrasena, Yoho and Tytalos - Here is where problems starts. Chromanium is okay, you only have to use destruction and hits hard, but is slow af.

Nacrasena is okay…despite his cheap stunlock + grab (you’r literally dead). Armored Nacrasena in T3 is less punishing to the player and he doesnt grabs you after a stun. You only have to take care of his jump and kill fast enough the baby scorpions.

Yoho after his HP nerf is okay, but main problem of Yoho isnt “don’t know the mechanics”. Main problem of this boss is the small area that you have to attack - evade him because everything is on fire. Shadow Yoho in T3 is mechanic heavier, but again, less punishing to the player and less frustrating because you have enough space to evade his attacks and ofc, his attacks are even more telegraphed.

Tytalos - Personally, I think is the worst mechanic in the entire game and is in T1. Wipe mechanic (butbut got nerfed. Yeah, and nerf only prevents overgeared players to die) that you don’t have enought time to prevent, because ofc, the “petrification” takes 3 second to activate and ofc, tornados moves around, so if the tornado moves a bit and you’re out of it, you die. This should be a T3 boss, not a T1 one.

We start now T2 where learning curve has no sense, first of all, because new players are forced to do them to unlock next Guardians, so, after do all catchup islands, you end doing all of them overgeared:

Dark Legoros - Okay. Easy af. Really this boss is a joke.

Helgaia - Okay. Not a huge fan of the fire everywhere, but if you do the stagger, is very easy.

Calventus - Again, another easy boss. Hits hard, but easy to evade.

Achates - Here is where learning curve goes to the moon. A boss that takes a lot of time to do, with wipe mechanics, with huge dmg, huge AOEs…How you add on T2 3 easy fights and then the last boss is one of the hardest bosses in the game lol

Frost Helgaia - Easy. Dont have to say more.

Lava Chromanium - Despite destruction, yeah, this guy takes a lot of time. People die because don’t know to evade or don’t know jump animation.

Levanos - Okay, this boss isnt hard but is anti-melees. Cheap dmg if you are melee and thats it. Nothing more. Just use destruction skills and all done.

Alberhastic - Woa man, this boss has a LOT of mechanics, is hard af. Literally, until I killed 7th Alberhastic didnt knew that there were mechanics involved. 4-5 minutes. This is the last boss of T2.

How, just how, players comes to say here “git gud”, “people wipe because they don’t know mechanics”, when you can see all the bosses again with your alts and see that are a mess to do daily when you’re in T1/T2.

On my alts I only do these guardians:
T1 - Lumerus, Ice Legoros, Vertus
T1.5 - Chromanium, Nacrasena. I refuse to spend Panaceas and a lot of potions on the stupid fox (cheap dmg of the fire)
T2 - Dark legoros or Calventus. (Helgaia takes more time because is constantly flying or cheap fire dmg)
T2.5 - Frost Helgaia, Lava Chromanium, Levanos and Alberhastic

People want carry on lower tiers because do them daily is tedious af unless you’re fighting some specific guardians in those tiers that are way easier.

From what I understand the difficult part in your opinion is that u get trash t8s? Well then just solo the bosses, except for perhaps 1 or 2 guardians they are all easy asf.

I agree with this. It feels super jarring going from tier 2 to tier 3 and the guardians suddenly feel a lot weaker, dying in easily half the time it takes for tier 1 and 2 guardians. Keep the challenge level the same, just reduce the massively bloated HP. Makes no sense to have a reverse difficulty curve.

You do realise the HP was originally 50% lower, but the people here in the BETA complained it was too easy. So they buffed them with 50% extra HP

If nothing we only have ourselves to blame for it, since we asked for it…

But you do the same thing in t3 as you do in t1-t2. You don’t farm Velganos because it takes too long. You do Igrexion. If you farm velganos daily farming things like alberhastic shouldnt be the issue either. You have some easy and some difficult guardians in every tier. The early ones help you reach the next one faster and then you stay there for a little while to learn the fight. THe same way people in t1 farm chromanium because it is braindead fight, calventus and or velanos in t2 and then igrexion in t3.
The thign just repeats. You delete lumerus, legoros and urnil, you wipe to vertus. You kill dark legoros, helgaia and calventus and you wipe to achates. Untill you learn it of course. The same happens in t3. You delete nacrassena and igrexion and then velganos deletes you.

Achates and Tytalos should be T3 bosses, not T1 bosses.
Shadow Yoho is even better to teach mechanics than normal Yoho. Normal Yoho is harder than the T3 one.
Armored Nacrasena is less punishing than normal Nacrasena. Normal Nacrasena do 2 electructions + grab = dead. Armored Nacrasena do 2 electrocutions and he doesnt grab

Hard disagree on few of the bosses.

Not sure why Yoho keeps coming up as the boss is quite easy to kill with attack boosts, thought one might need to use panacea for burn if your party has no cleanse.

Tytalos wipe mechanic is clearly telegraphed by the slams followed by 2 to 3 patterns before going wipe mode, meaning if you have not prepped for the wipe mechanic, that is on you.

Achates pre nerf, I can agree but post nerf? You get so many stones to throw and so many statue spawns. All it really needs is perhaps a more visible mechanics explanation.

As far as Alber is concerned, he seems to have come out nerfed already because he just dies so quickly. Sure he has a lot of mechanics but they are all bypassed by stagger. It is near impossible to dee anyway wipe patterns unless you are AFK bussing 3 people.

Not really.

Everytime I check in to the forums to see if there is any updates or news, I end up seeing topics like this.

This type of feedback, complain about everything shouldnt be considered, AGS, for the sake of every player that enjoys Lost Ark, Please, we dont want the game to go any easier what it already is.

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t3 nacra doesnt need a grab. It kills most people just with electrocute

And that is because the endgoal is T3 and u will in fact be running these Guardians for months and months. That’s why T2 and T1 bosses might feel harder since they are meant to learn u the games mechanics.

T3 bosses might be slightly easier since these are the ones u will be running weeks and months and perhaps even longer.

Perhaps we should be happy that T3 Guardians are pretty simple? No?

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Right so that means during beta we had lower HP that got buffed on par with other regions. So basically it would have been 2/3 HP if the beta version stayed.

People who do not do fact checking thought this was 50% hp buff compared to other regions when it was just a buff compared to our beta version, and yes some people were complaining about guardians becoming too easy

Yes really, I’ve played a long time in KR and these guardians in fact lower HP and sometimes take only a couple of minutes.

Might not be 50% as person above mentioned. But the KR guardians have in fact lower HP

T3 Narca is scary easy tbf. Typically dies in 3-5 minutes.

It hits hard, sure but has very easy to read telegraphs and probably the longest window to be counter attacked.

The tricky part is knowing when It’ll double jump because you can dps it down so fast it phase switches extremely fast

KR patch 12.22.2021 increased T1 and T2 guardians’ hp as
here

The update affects all servers, including ours.

But I agree with a lot of people here that T1 and T2 guardians are just useless, just trying to understand AGS/SGR decisions:

  • If the game starts on T3 or Legion Raids, why not launch T3 powerpass like any other server ?
  • If they want players to feel the T1/T2 classic experience, why nerf it like they did ?

Sorry bro nerf its just a big no no .

Guardians so easy most of them dont even last 10 min .

Well they’re not even supposed to last 6 mins bruh

Uh yes on the easy part (sort of) no on the 3 to 5 min. You should not put time it takes overgeared party to clear as if that is the norm. Typical 1302-1339 party will clear 7 to 10m but most in that range tend to mess up and even fail because people are still using T2 stones and accessories due to engravings or they have crappy engravings and stats unless they reach over 1325 and ran abyss for some time.

Also, it is only easy because players have gotten used to the game through experience.