Tier 1 honing fail chance is frustrating and demotivating

My point is that the game could ease people into the failure system, especially in T1. You don’t need to punch people in the face right off the bat. People who are used to this sort of thing and telling the rest of us we’re wrong aren’t helping. It’s funny, because you invalidate us and tell us we suck and to leave. And then you’ll no-life the content and quit in 3 months and then we’ll have another new world.

My point is, honing failure rate is excessive, especially for new players in T1. There’s no reason the curve couldn’t be made shallower. Make T1 moderate difficulty, then ramp up to what it is now in T2. It doesn’t diminish you to allow players not used to this game’s lifestyle to have an easier time acclimating.

I’ve got 20 fails and I’m at 563.33. My weapon is still at 11. I’ve failed thousands of destruction shards to get one upgrade. It feels absolutely awful.

Yes.

That’s because it is.

I had about 25 fails for T1 which is below average but still great for my kind of luck.

T2 had about 50 fails for a grand total of 75 fails to T3. This is extraordinarily terrible luck on a single character not counting alts. 4 items went straight to pity which costs a couple extra weeks worth of materials.

I wish you luck. You might end up lucky for T2. Even though they use an RTP system with seemingly high volatility, that also means that extreme bouts of unluckiness could mean extreme bouts of luckiness the next day since RTP has to be equalized across the server.

It’s crazy to me that people find the current rates unreasonable. You want to reach endgame in an MMO (game meant to be played over a long time) in less than a month ?

It’s literally the bread and butter of any mmo to make you slowly grind and gain to the next tier over extended periods, it’s not something specific to Lost Ark nor is it a new concept. We’re actually moving quite fast but I guess that’s what the devs want.

Not to mention your alts have an even easier time due to stronghold research.

As I’ve said before, it’s just people are bad at judging their perspective and expectations. If they gave us a Weapon/Armor XP bar that you fill up a bit each time you hone (Spend 600 Crystals → Weapon xp + 10% → 100% = +1) and sometimes you get a “CRITICAL SUCCESS” which is automatic +1 people would not even notice or complain about it. (This is basically artisan energy but put in a different perspective to seem more positive due to lack of “Failure”)

Players are clinging too much to the failed part and also , in my opinion, have unreasonable expectations about how fast the game should progress. I guarantee that if you could get to t3 within a day or two we would have the forum filled with posts about how bad T3 honing rates are and lack of content.

all typed up nice in English

its coming, I can wait

  • You’re flooded with islands full of stuff for the first time on your first character only

Fixed it for you.

The problem is those islands and T3 never should be in the game yet. T1 would be fine and not a bad thing if it wasn’t for T3 being in the game now.

The game fucked up listening to ktards and should have made T1 100% all the way through. Fuck it, you released T3 negating everything about T1 and T2 just face fact and accept it and make it 100% for both tiers.

3 Likes

I had similar bad luck. T1 was for weapons, then T2 was for armor pieces.

However, guess how long it took to reach T3.

2 weeks.

2 WEEKS of running enjoyable contents that improved my skills in that time and made me a better player to reach endgame.

Of course, I took time off and played hard, but to say 2 weeks of core playtime is too much and unreasonable in MMORPG is just ridiculous.

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Exactly !

There are damn single player games that take longer than that

Yes this is the problem with the NA/EU version of the game. It’s a half-way house.

On the one hand you have the catch-up islands, which are pretty much only useful for the main character, but on the other you have no honing buffs like KR and RU do, but we also have T3 in the game at release, which means T1-T2 are seen by most as “obstacle”, “irrelevant” content – which is always how content that isn’t endgame will be seen by a large percentage of the MMO playerbase.

We have like one-half of the catch-up but not the other half of it, while we have T3 in the game, which renders T1-T2 as a mere obstacle for many players. It’s a recipe for discontent.

Really it should have been released in phases, with a month or two with T1 as the endgame in NA/EU, then another month or two with T2, and then T3 comes along and you add the catch-up islands and honing buffs when you add T3. That would probably be slower advancement overall but far less frustrating for most players. What is frustrating for most players is that the endgame is T3 and it’s ilvl-locked, which itself is locked behind RNG. That makes for a very frustrating combination, and one that could have been avoided with a staggered release schedule.

I am guessing that it was too much brain damage to have a staggered release schedule for the game and phase in content and islands over time in these regions, so they just did the easy thing and left it as as except for the newer content in T3, but removed the honing buffs present in KR and RU. Easier for Smilegate, but a worse experience for the players.

3 Likes

but in T3 there is nothing waiting so u upgrade slowly f it fails who cares (well now we know Argos is coming so ppl want to hit 1370 )

after u pass the 560-600 wall u do yorn , then feyton and another wall and frustration again

I am actually taking my time and I don’t even complain that much on the T1 failure rate cuz
I’m new to the game and i’m learning a lot of things atm… (100+ hours playing teh game)

My only ‘complain’ if thats a complain* is the huge amount of mats needed for T1,
its kinda too much. But aside from that the game is pretty fun I’m really enjoying doing chaos/abyss…

Now, regarding the Alts, i have won a ticket and have seen some people talking about they receiving 2? did we get another one later in teh game?

see ya friend.

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Its odd how they say they are adjusting raids and dungeons to get people to t3, but I spend two days playing, only have enough mats to upgrade one piece of gear, and it fails twice. I am not getting to t3 like they want if that is how it works. They really need to look at the cost of honing if they want people in t3 fast or not. And yeah I messed up honing and wasted a bunch of mats, but that was only my weapon. Sure maybe I could actually try hard grind as much mats as possible to get out of t1 as fast as possible, but I am doing what I want to do, and it doesn’t appear getting out of t1 would be possible as easily as the devs claim they want it to be. Whether it is tough or not doesn’t really matter to me personally, it just seems like there is a divide in what the devs say they want our experience to be, and what it actually is, and they try to fix the problem in ways that don’t actually fix anything.

Although, with all the t2 mats I had stored by playing at my own pace instead of efficient grinding I was able to take the very first 802 gear that dropped from chaos dungeons and hone all the way to an ilvl of 980. So maybe it is just the pacing that is odd at the end of the lower tiers. I think I am gunna change my tune on honing costs. Sure it feels bad dumping a lot of honing mats into a 30% chance or whatever, but as soon as you get over that hump ilvl travels at rocket speed.

5 Likes

I’ve 35 overall failed attempt.
I kept having several failed attempt when my chances were at 90% of success, I had like 10 failed attempt between 580-600, and now I’m at 1003 and I still got several fails attempt during my way to 802-1003 when most of this part was at 90%+ chance of success.

In the meantime a friend of mine reached up 960 with only 9 fails overall. It didn’t stop his progress a single time while my own fail stopped my progression for a whole week because I had to farm thousand of mat in the meantime while he didn’t. This system is really absurd.

3 Likes

I hear failing builds character…

ducks

I am at 1341 now % chances are getting lower as we speak xD

If you feel this way about Tier 1, you should punch out now and save yourself time. The repetition, grind, honing failure and repeat is the entire end game gear grind.

The fact that it took you 30 RNG tries and your pal got it in 10 bothers you? Again, bail out now because there aren’t enough tears to make outcomes based on probability the same for everyone.

Not trying to be like ‘gtfo’, but all your complaints are core gameplay elements. If you dislike a game at it’s fundamental level, you kinda don’t like the game, right?

Tier 3 I’d understand where the complaint is coming from.
Complaining about tier 1 is omegalul straight up comedy.

Yeah Honing is rough when you hit the end of each Tier. In T1 its not too bad if you have time to do all the Islands that are lvl 250-to what ever ilvl you are. T2 it starts to get stupid and T3 is hideous apparently. I can agree with you but stick with it you will get through it eventually. And lets hope the extra events this week and mats from that help us out.

I started playing 2 weeks after western launch and I do have a bit more time than other players to play so I am now 1060 on main and 500 on 4 others. I refuse to buy mats from the shop for real money as it should not be necessary.

As someone who likes to do the story as well when I play a game for the first time through, I also think its a bit dumb to lock the story behind gear levels like this but it is what it is.

Ignore the negative people they just do not know how to properly express themselves.

1 Like

Hello, bit late here BUT i have few curiosity questions:

  • why there is a level 20 honing for Tier 1?
  • is there actually anyone doing it & does it worth it?
  • what’s the purpose of it except wasting tons of mats & money?! Does it count towards the gear transfer with more bonus than a lower level one?

thx

did you do dreamgull island ?