Currently, the point system for completing Una’s is as follows:
I propose a small change to this to the following:
25 points - 100 una’s coins
35 points - 200 una’s coins
45 points - 300 una’s coins
55 points - 400 una’s coins
70 points - 500 una’s coins
Now hold on, before you say “thats a lot”, it’s not that big of a change. Currently, if you reach 70 points, you obtain 1,040 una’s coins weekly. Which translates into 2 guaranteed gold chests each week. With 40 coins rolling over each week to the following weeks, it would take you 13 weeks to get a random third chest for the week. (40x13=520) Which, in my opinion, doesn’t feel very good, even though this is a way to get free gold each week as it stands.
My change proposes 3 chests each week as you’d obtain 1,500 una’s coins weekly if you were to complete 70 points each week with no extra to roll over the following week like the current system has. Sure, gold would be obtained slightly faster, but the thick gold bars are so rare, it wouldn’t affect the market that poorly anyway.
haha I wouldn’t know, it’s taking me forever to get to 1415. Honing is a real sunuvabich. (and eats gold quickly, so this change would help that a bit I think)
I didn’t know that. Either way, people like even round numbers. The change wouldn’t be bad, especially since the community-at-large is begging for more ways to earn gold in game anyway.
No, fixing it to 1500 would hurt everyone in the long run, since everyone will spend more time after hitting 1415 than before hitting 1415.
And if you’re hurting for Gold: Get 5 Alts to 1340 (or at least 1325, that doesn’t even cost Gold except for the few coins in T1/T2…) - Those carried me from 1415 to 1440 where honing is even more expensive…
1500G per char from abyssals per week make a difference
This doesn’t make any sense. We’re going to spend more time after hitting 1415 in the long run anyway, right? Like, once you’re 1415, that clock starts ticking and the more you play, the longer the time goes since you hit 1415, effectively making it so you spend more time after hitting 1415 than it took you to hit 1415.
Or am I misunderstanding what you’re trying to say here?
And there is an easy fix for this too… do my change pre-1415, but post-1415 remains unaffected by the change, so really you’re only upscaling a tiny bit post-1415.
I run every run except the one with my main with “randoms” - sometimes even via matchmaking.
The 1370 is sometimes a problem, the 1340 are with rare exceptions 4x first try.#
I am even running 2x Hardmode+Argos P1 with randoms each week.
Argos is usually 2-3 tries and Hardmode more often than not First tries.
If you are having problems, perhaps check if you’re running the right class engraving, etc., bc when it is one, its usually bc someone has 0 engravings or is running something like heavy armor, negative engravings and such.
You rarely have overgeared ppl in the 1325/1340 ones, so everyone has to pull their weight
What doesn’t make sense? You repeated what I said in other words…
I guess I don’t understand what you were trying to convey there. I feel like its pretty simple logic; of course we’re going to spend more time post-1415 in the long run… so… okay? I don’t understand where that fits into the debate on the subject.