You can refer on this for future builds, with the new balance patch.
Basically, we will still run 6pc Dominion for both FI and Esoteric, but there will be engraving changes for 2spender Esoteric.
FI / 1 spender is not that much affected by the Crit Rate removal because 2 of their major DPS skills (FHF and Sweeping Kick) have near 100% Crit Rate and they naturally build Crit so they can still safely go Keen Blunt.
2 spender got hit by the Crit Rate removal so they are gonna avoid Keen Blunt and it’s gonna make Adrenaline 3 mandatory to run for them to offset the lost crit rate.
The nerf on Conviction+Judgment made that we NEED to run Awakening 1 (you can go Awakening 2 and completely ditch C+J altogether) to have 100% uptime on Dominion Fang.
Both builds will be more likely to run the Mana Regen tripod still, because all the 3 builds will have mana problems later on with Dominion Fang buff active.
The first awakening is a holding skill but you can tap it to just release the final attack to get the buff.
The second awakening will lock you in place for quite some time (but it gives you a 80% damage reduction which is nice) but in this scenario getting animation locked is pretty bad so most KR WD run the first awakening skill.
I wish you were flat out invulnerable during that skill, it is really visually impressive but it just can’t see play when the alternative would be lower risk even without it’s damage reduction. (Couldn’t they at least give it equal damage reduction?)
Why do you NEED to run awakening and why would u cancel an ultimate even with a - 30% dmg nerf from the relic set?
depending on how many spenders u play u still run on high swiftness. Roundabout 30% cdr.
+20% cdr from dominant set
= 50% cdr
Conviction judgment 15% (multiplicative after nerf) = 57,5% cdr
Awakening has 300sec CD and with 57.5%cdr u would be at 127.5sec. 120sec buff duration. The question here is, can’t we survive the 7.5 sec without the awakening engraving?
The first awakening is preferred because you can cancel is faster than the second awakening. The goal of your awakening is just getting the buff and not getting animation locked that long. You cannot cancel the animation of the second awakening.
The thing is: we won’t get 1.8k nor the 1.58k swiftness stat spread without the Bracelet until Abrelshud Raid.
Also, Conviction and Judgment can be inconsistent to proc, and if you get unlucky with the proc, your downtime will be longer than 7.5sec. The Awakening Engraving is a safety net to have 100% uptime of Dominion Fang, especially with the nerf on Conviction and Judgment.
Here is some computations for the total CDR that you will get with those combinations.
14 secs is kinda one rotation that’s goes off with ~30% less dmg. Doesn’t sound to big for me. Will test it anyway.
The C+J ditch with the new mana gain on whisper could be a way to go depending on the amount of mana gain.
Awakening 1 just feels like it hurts more than going any other available engraving
Also 1400 swift is already 30% cdr
Sry I rarely talk with other wardancer, that’s why I try to learn and take advantage of the wardancer “flaws” like the eso lvl 1 engraving with close to 75% effectiveness.
Oh and sorry made a mistake about the awaking dmg on the relic set it’s - 50%. Level 2 and 3 is 30% and 10%.
But still, why would u neglect an ulti skill that does half of the dmg of your rotation with relic set in 3 secs with - 80% dmg redu? Are u sure we will never find an opening on later boss encounters for it?
Because your second awakening, despite dealing more damage than the first, will be a dangerous and risky skill to use later on. There are already alot of times the second awakening killed me right off after the animation ends (since you cannot cancel it).
Also, your awakening damage is not really a major factor on your total DPS. Currently I deal like 10mil damage with my second awakening on cast with a CD of around 3mins, meanwhile my whole rotation in a span of that time is around 150mil total so my awakening contributes only around 10% of my total DPS. Now with Dominion Fang reducing the damage, your total DPS from your rotation will skyrocket immensely while your awakening will deal damage like a wet noodle.
but my question would be how to handle Judgement to ensure “tight” awakenings have it ready? Do you not use FHF at all to ensure you will be able to trigger judgement the exact moment you need awakening?
I kinda trigger it any time for it’s purpose for me is mana and I use FHF on CD. Everytime I’m “waiting” either for conviction to trigger (when off CD already) or FHF CD to “ensure” judgement triggers before buffs it feels like it’s not worth waiting at all as it only save 2-3 secs of skills, less then “ensuring” it really does that. It feels much better to use FHF under the buffs, and a filler between buffs then a “weak” CD trigger (gives more mana this way too).
Another question would be about engravings. All those “builds” requires awakening. But since we won’t be even able to get 5x3+1 is it still worth if you have to sacrifice damage engraving for awakening?
Oh wait, looks like I interchanged it with the Attack speed/move speed. My bad then. Im gonna edit my comment later when I get home.
5x3 + 1 might be hard to get even with Relic yes. So you’re gonna sacrifice some Engravings until Ancient.
But I think it’s worth the tradeoff for now because on the sheer stats that the Relic set gives to us.
Personally with my current 4x3 setup (Grudge, FI, Mass Increase and Keen Blunt) I’ll just put Awakening 2 in my relic set up so I can completely ditch C+J altogether. The new Mana Regen Tripod will immensely help my mana regen without the help of C+J.