I’m confused. Why do you gate-keep? Oh don’t enjoy the feeling of getting fucked by AGS? This game mustn’t be for you. Dislike the honing rate? This is a Korean game get over it.
People are angry with AGS and things like honing rate because they are complaining and AGS isn’t responding. Even if its a vocal “Minority” of players its still players who’s complaints should be listened to and responded. AGS at the very least should explain to us why they feel as if the current state of the game is fun and balanced and the people who complain are wrong. AGS should tell us why we are wrong.
Yeah it’s kinda nuts how fast it’s dropping this post was 5 days ago and new peak is already 100k down. If it keeps going down 100k like this every week it’ll be like 100 - 200k or less left and mostly bots at that point by end of April lmao.
Why u even think that some1 should obey you ? They have their roadmap and plans, this is their gameyou should accept it, they don’t need 500k players to keep this game alive. If u don’t like their ideas and solutions you can just quit.
your right we can quit and many will, it is their game but we are the ones on it if they want to retain people they should listen to the customers on some things only people with no foresight dont get that part without the people playing and spending money they have nothing but some data on a hd.
Im at week 3 of being in t3 and I do literally everything every week and day to get as many resources as possible and im still not even halfway to 1370. I play like 6 hours a day too. This isnt a 2-4 week thing, its a 2-3 month thing at this current rate. I get maybe 3 hones worth of stuff on a daily basis if im lucky. Not including weekly reset stuff but still its atrocious.
Yes, the game reached 1.3M concurrent players (inflated by long queue times and bots)… but even the developer is not aiming for that… he is aiming for 200K.
But the game would survive and be successful even if it gets down to 30K…
Yeah, the game could die in some regions… and to be perfectly clear, NO… that’s not what I want…
I’m just saying that an mmo can survive with population that low… just look at Eve Online, the launcher reports between 18K and 35K concurrent and the game is doing fine
Completely normal for a F2P MMO right after launch.
Everything you’re saying would kill the game really fast.
MMO’s depend upon trickling content over time.
The main thing that needs changing is RNG on honing needs to be removed (increasing required amount is fine to compensate). One player should not be way ahead of another given the same number of honing mats.
No measures to prevent bots from joining in the first place were put in. What makes you think most of those bots haven’t come back the following day, on new accounts?