First of all this is not a rant/cry topic but rather as a veteran MMO player, experienced with many games including Korean, Japanese, Chinese and Western games, a legitimate concern for the future of the Western version of Lost Ark.
-Changes made to the game’s difficulty is concerning;
Now I know there is a great numbers of players having trouble with the content in the game mainly with Guardian Raids and Abyss dungeons, the infamous 90% vs 10% statistic.
First of all these numbers are actually is normal, unlike some people debating about it. End game content is always accomplished by a low percentage of players and that is not a bad thing and definitely non-casual game approach. Casual play and High End gaming is always separate and lowering End Game’s difficulty for casual play is removing the value of the content. People playing game aim for higher difficulty and work towards by learning the game.
Guardian raids and Abyss dungeons are not actually casual content. Chaos dungeons and Island quest are tailored towards casual play, leveling alts is easier and most of collectibles are roster bound, and as a casual player you should focus your gameplay towards these content. Guardian and Abyss (also Legion Raids in the future) requires commitment and dedication to complete them and lowering their difficulties is not actually helpful but harmful.
T1 and T2 are End game content since you are unable to reach higher tier without completing them and all equipment in your arsenal is actually from these tiers so thinking T1 and T2 should be easier is a wrong approach since you have T1 gear while trying to complete T1 Guardian and Abyss.
Asking for nerf when having trouble for T1 and T2 when your gear is tailored for it is opening the question how will the majority will act when they reached T3 content. As we have seen huge number of complaints about games difficulty in T1 and T2 and AGS answering positively for the mass shows us same will happen for T3 and further when T4 happens (if ever)
This game is different from the many games people drawing a comparison. WoW and GW2 are actually less mechanic heavy and more gear focused games where with X DPS you can handle a content easier. Lost Ark is a mechanic focused game similar to many other Korean games (I played Blade and Soul when it launched in west till a few months ago).
Reducing/removing mechanics from encounters will shift games playstyle to these games, making content easier when you have higher ilvl. Now we will see more +Xilvl groups since dps is more important than the mechanics, making the game less casual friendly since now you are barred from group content until you reach specified ilvl. And makes the game more tailored towards P2W since game knowledge loses its value over gear.
“Casual” player who reached higher difficulty/High end game will now face more issues since its another difficulty jump, ending up frustrating them more. Ending up leaving the content or game completely. In the process High End players game quality is lowered, making game less fun for the audience it was tailored towards.
To draw a conclusion;
-AGS’s statistic reading is mistaken, they need to do a better research or leave the decision to original developers without making any changes.
-High End content will always tailored towards the minority who is working for it and it is not elitist. It is same with ranking in other games, you can’t ask for easier way to reach high ranks because it is designed for the very purpose of separating players by skill.
-Do not chance WIPE mechanics to DMG mechanics, never in the future.
-People should understand the Difficulty and Hard Mechanic/One Shot is Lost Arks selling point and this is the way Lost Ark become popular in different regions and changing this one thing is actually gonna kill the game removing the games main point.
-“Casual” players are not “Lazy” players, and people who doesn’t change their approach to game should be expendable(sorry for being cold)