Class: Umar Forgemaster
Weapon: Single-handed mallet
Resource: Forgeflame (Can be spent to enhance support skills or built up for max level identity skill)
Identity: “Forgeflame Enhanced” and “War Trench” - When in combat, generate Forgeflame passively, building up stacks from level 0 to 3, consumed upon pressing Z key. At level 0, support skills have their base effectiveness, but pressing Z when at level 1 or higher will grant the Forgemaster the “Forgeflame Enhanced” buff, which will apply the Forgeflame level buff to his next support skill. At level 3, the Forgemaster can instead press X to dig a trench, consuming all levels. All party members can enter the trench with G key. The trench has its own HP pool, and mounted cannons that players can fire during it’s 10 second active duration. Note that wipe mechanics cannot be dodged with this identity skill.
1st Awakening: “Ancestor’s Favor” - The Forgemaster calls forth an ancestral spirit to aid in battle for 14 seconds. This spirit can grant a Unity buff for the party, or be swapped to an Arrogance field with the V key.
2nd Awakening: “Paragon of Galatur” - Taunts all targets within 24 meters and reduces the Forgemaster’s incoming damage received by 75% for 18 seconds. All enemies effected receive +6% damage from all sources and have their crit resistance lowered by 20%.
There aren’t really any generator skills since identity builds passively when in combat.
Spender: “Reinforced Plating” - The Forgemaster shields all allies within 18 meters, and reduces incoming damage by 10% for 4 seconds (enhanced to 14% - 18% - 22% based on Forgeflame Enhanced). If the shield if not destroyed during the duration, heal based on shield damage received.
1st Class Engraving: “Anvil of Neber” - Whenever an enhanced support skill is cast, all allies gain a 10% damage buff. Additionally, casting damage/Stagger skills reduce all support cooldowns by 1 second.
2nd Class Engraving: “Hunker Down!” - Passive identity gain rate greatly increased. When in the War Trench, cannon projectile speed, damage, and cooldowns rate greatly increased, and cannons apply burn DOT effect. (Not sure about the numbers on this one). Leaving the War Trench early grants a 15% max HP shield for 6 seconds.
Lemme know if this idea is cool or needs work . I might write more once I’m off work.