I especially welcome any t3 geared people to pop into certain cockblock bosses like Tytalos, to grant their eternal blessing to let people progress past those fast.
To me it’s not about people deserving a clear, since matchmaking exists. If someone does not “deserve” to clear a guardian raid boss, that person would probably not survive in t3 content either so it probably isn’t that big of a problem as some people may think, letting “noobs” progress to the content that matters.
I guess, it’s kinda unfortunate cause the abyss dungeons were the most fun part when I started out. New players won’t get to experience it now & they’re gonna go into T3 even more blindsided
I’ve queued into low level groups a bunch of times and solo’d the bosses so I understand this sentiment. Maybe they should add hard modes that require 1302 and have higher drop rates on cards or something, then the high tier players would go there instead.
This is true, which is why me and my buddy were talking about just trying to duo them instead of matchmake from now on. We can generally kill the bosses before they can do any meaningful mechanics.
For me im grateful when i get the random high gs. Not because i need the help but because im probably running on an alt and want to gtfo there as quick as i can lol
Same. But sometimes I would need to weigh the options.
Let high geared people carry others through content so they will not necessarily learn the skills needed in later content, becoming a hindrance to everyone in matchmaking?
Prohibit carrying which at times will suck hard when matchmaking gives you people that are not capable of adapting and learning?
Matchmaking exists, thus it should be possible to clear all content with it.
But it also doesn’t help if it actively can hinder learning when you luck out with godlike geared people.
Hard bosses are hard. Then there’s Tytalos the PuG destroyer. He feeds on your tears.
New players might just outright quit if they get carried through T1-2 then get frustrated when they can’t complete T3 content because they don’t understand how fights or battle items work & get trashed talked for it. You already see a lot of issues in guardians with players not knowing how to stagger, counter, destruction, etc.
I’ve been playing since early access and phantom palace for example took us multiple attempts to clear but by the end, I knew how to stagger and what whirlwind grenades did. You could argue that they can just learn in T3 but the issue with that is there are alot of mechanics in T3 that will wipe the entire party if a player doesn’t understand those basic functions so I dunno. Might be bad for the overall health of the game, we’ll just have to wait and see.
I think its bs. Dungeons should be ilvl locked. Why? Coz we already have heavy alt based gameplay, so it shouldnt be an issue to make that every tier matters endgame (doing diferent tiers for various endgame items, unique for that certain tier etc.). It could come with better roster rewards tho. I always hated that pre-endgame content become braindead faceroll, instead of viable and fair challenge.
cause for fun? i do every single abys raid each week, since i do some low levle guardian raids too just for fun, else u only have 2 abys raids per week, then u done… thats boring.
I’ve had to use the party finder to get a group to my liking anyway (when i first did phantom). Matchmaking just doesn’t work in NA for harder content for any game. In Asia and especially Japan, there is more integrity and trust that other players hitting the MM button will be competent.