Why are T3 players matchmaking into T1:T2 abyss dungeons?

I’ve queued into low level groups a bunch of times and solo’d the bosses so I understand this sentiment. Maybe they should add hard modes that require 1302 and have higher drop rates on cards or something, then the high tier players would go there instead.

This is true, which is why me and my buddy were talking about just trying to duo them instead of matchmake from now on. We can generally kill the bosses before they can do any meaningful mechanics.

Yep, when you see boss starting to do their mechanic you pop awaking and kill them before they do it.

I suppose the ultimate solution would be forbidding matchmaking for overgeared players to lower tier content.

Only if you queue with premade party, so the boosting friends part can be done.

That would reinforce the positive aspect of making people to learn mechanics, not be turbocarried past them.

For me, not having instakilled bosses would be a minor inconvenience at best, so in this matter I should be the sacrificial lamb.

Can you even enter the dungeons without the requisite number of players?

For me im grateful when i get the random high gs. Not because i need the help but because im probably running on an alt and want to gtfo there as quick as i can lol

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Same. But sometimes I would need to weigh the options.

Let high geared people carry others through content so they will not necessarily learn the skills needed in later content, becoming a hindrance to everyone in matchmaking?

Prohibit carrying which at times will suck hard when matchmaking gives you people that are not capable of adapting and learning?

Matchmaking exists, thus it should be possible to clear all content with it.
But it also doesn’t help if it actively can hinder learning when you luck out with godlike geared people.

Hard bosses are hard. Then there’s Tytalos the PuG destroyer. He feeds on your tears.

New players might just outright quit if they get carried through T1-2 then get frustrated when they can’t complete T3 content because they don’t understand how fights or battle items work & get trashed talked for it. You already see a lot of issues in guardians with players not knowing how to stagger, counter, destruction, etc.

I’ve been playing since early access and phantom palace for example took us multiple attempts to clear but by the end, I knew how to stagger and what whirlwind grenades did. You could argue that they can just learn in T3 but the issue with that is there are alot of mechanics in T3 that will wipe the entire party if a player doesn’t understand those basic functions so I dunno. Might be bad for the overall health of the game, we’ll just have to wait and see.

Cards, if im are low than 1370 have a chance to get epic books to sell in AH and gold too, the question is why not to do?

Just build up a custom group with players on your ilvl.

For gold and helping other players in lower tier

Used to be challenging… Not anymore after nerf

I think its bs. Dungeons should be ilvl locked. Why? Coz we already have heavy alt based gameplay, so it shouldnt be an issue to make that every tier matters endgame (doing diferent tiers for various endgame items, unique for that certain tier etc.). It could come with better roster rewards tho. I always hated that pre-endgame content become braindead faceroll, instead of viable and fair challenge.

Korean players start at tier3. Mechanics can be learned there and are.

Imagine this: Maybe they have actually fun playing the game?

cause for fun? i do every single abys raid each week, since i do some low levle guardian raids too just for fun, else u only have 2 abys raids per week, then u done… thats boring.

and its fun helping new and low level people.

I’ve had to use the party finder to get a group to my liking anyway (when i first did phantom). Matchmaking just doesn’t work in NA for harder content for any game. In Asia and especially Japan, there is more integrity and trust that other players hitting the MM button will be competent.

They wont get gold, too high ilvl above the abyssals stop the gold generation. But defo doing it for card grinding.

all because of cardpacks. if we could solo dungeons we wouldn’t bother with matchmaking but it is what it is

I’ve said it previously somewhere on forum, but I would gladly welcome hard mode for T1/2 abyss dungeons. They were really fun, especially prenerf version.
For now I feel bad whenever I see some new player losing that precious experience of satisfaction, when you finally defeat that boss — thats why I only do party finder and check for people with roster level 65+ alt runs (or at least possess abyss gear with higher gs, so I’m sure they already finished it at least once before).