Lost Ark dont have a queue time atm… I take the Easy W
It actually is, because you can pretty much do all the content when you reached certain levels, Max Cape at best is a cosmetic cape with a little QoL on it that makes it convenient.
Things that make me want to quit:
- NA west inflation and BC cost.
- Being behind and not knowing fights and no learning parties.
- Not knowing anyone, having no communities or streamers to hang out with. Dead guilds, etc…
- Spending 1 week worth of materials on honing and making zero progress.
- Boss mechanics that just don’t seem fun or are simply not intuitive. I haven’t done Vykas yes (I saw a guide a looong time ago,) but watching people fight her I have no idea how they know certain things.
Reasons to play:
- Progress matters more than other games and isn’t reset as much.
- Combat that feels amazing (when you’re not being knocked over constantly.)
- Satisfaction of completing a build for a character you enjoy.
- Having characters that feel like your character. Difficult to elaborate on this.
- Casual content you can just jump into…so long as you rely on rested.
Ultimately, after getting my artist to 1470 I’m at another crossroads where I need to decide if sticking around for raids is what I want to do, or to move back to WoW. ~_~
I guess the unbalance in early game, is because they tried to simulate the difficulty of PoE. It’s pretty much the same when you start, where a couple of hits can get you killed really fast.
I think I get you what you mean. In terms of skill animations, a lot of them are just “cast in place” and don’t have a positional effect like in Lost Ark where you have to consider in your rotation where your next skill will reposition yourself.
PoE has the same “problem” where you choose a movement skill and everything else is “cast in place”.
It’s pretty chill as long as you don’t try to be in the top ![]()
xD
no one mentioned D4 had those things, nor did I mention LA had those things. However, there is precedent that one was already on mobile… right? Right …? LOL smh
incredible man but i like the game
I think LA community really take dungeons/raids for granted, good combat alone can’t carry game if you have no good content to use that combat. GW2 and BDO is an example of game where combat is really good and even better than FF14, ESO and Star wars by miles but they have no end game content (raids/dungeons) to utilize that combat. Also LA raids are not trinity styled which makes the combat more enjoyable instead of just standing on one spot while tank holding aggro and rotating skills mindlessly. There is not a single ARPG or MMO which have combat/boss designs close to LA.
Believe or not LA grind is not even that hard (or maybe you never played Korean MMO before) and really reward you very well for any effort you put. The main issue is we been doing same chaos for 1 year and will definitely cause a burn and raids get repetitive too soon due to heavy alt system to min-max gold. Doing 1 raid week one 3-6 times already kill the excitement for that raid by week two.
Its simple: practice. Thinking Back when Vykas released i recall a few things we had trouble with initially that i can laugh about now.
G1: Getting oneshot by the roundhouse kick, one of the easiest patterns to evade ![]()
G2: “Vykas moves so much, when can i hit her?”
Nowadays i know exactly where she will be next and position beforehand.
G3: Someone fatfingered Wei and the whole raid panicked. We dont even use Wei anymore now.
All of this comes without thinking too. For me its a well oiled machine i admire just working.
Nah, I played the D4 beta it sucks, Lost Ark does everything it tries to do better, the cutscenes and graphics are nice that’s about it.
Simply addiction but i am near to quit.
That’s definitely true, thanks for the response.
I’ve raided a lot in other games, and practice definitely makes any fight easier to deal with. I did Valtan hard for the first time tonight, and although my group didn’t get G2 and the GL left calling us noobs with crap DPS, it was fun learning it (him and I were the only cruel fighters in G1, but procyon’s blessing definitely helped me.)
Now, the last attempt in our remade party, I had my pinky toe in his WW in ghost phase…got punted…harsh lesson that was hard to come to terms with since it pretty much cost us the kill.
All that said, I think this is harder in LoA than other MMOs for two main reasons:
- People stay on the same content for much longer and need to get an entire roster through, leaving less room for new/learning players.
- No battle-rezzes. That pinky-toe death was the first time I wanted them.
Then there’s wipe mechanics and bosses not having aggro tables and getting knocked around, but the other two almost seem like harsher gates to me, especially when combined.
I’m sure having a static would make all these raids much more enjoyable to learn and clear; I’ve had the same issue in FF14 and WoW…it’s hard to commit sometimes, and that’s even if you can find a group recruiting.
Ah well…could just be that raiding isn’t for me anymore. Way back when is too vivid in my mind as a part of who I am.
Buut I digress and shall close my diary.
I don’t really know why. i’m not an Ayaya weirdo or a skins fan…
Could be because I just want to be here when it all burns to ashes and I can bathe in the tears of people crying, I guess
Mokoko seeds take no time at all to farm them. You can farm all horizontal content (+/- due to some RNG) in a couple months.
I had the Golden Pony by last may.
If this were OSRS, you wouldn’t even be started into the grind yet.
Me doing Forpe and Oblivion on every opportunity and still waiting for the Maps to drop.
Some stuff is hard RNG based.
Things Like Mokokos sure are farmable( i got around 1200 i think). But Imagine starting that now when you have so much more to do. I did all my horizontal content aside rapports before Valtan released.
I couldn’t imagine trying to farm all the old Field Bosses, Moake, Spida Island, etc today.
Cooking Collectables are RNG based but at least not time based (Except that stupid Yorn Meat).
Outside of that I didn’t have any one secret map (ignoring Shipwrecks) that took me too long from what I remember, but Forpe Island soul was the bane of my existence for a long long time.
Still, all of that combined isn’t 1% of an OSRS grind
Ye agreed. Id still want something like a somewhat decent mentor system to encourage helping new players.
Although im not against it in a normal environment, the bussing issue would get elevated.
I can see being a newer player being rough. Even i who started day 1 ran into troubles. I didnt really have time to try Brel 5-6 the first couple weeks due to work and when i got around to do so a lot of parties demanded titles. Its discouraging when you sit in party finder for quite a while to find fellow minded players. Reality is you are better of finding people in discord and so on. Since i am not the most outgoing person i have troubles with that but i see that as my personal problem.
Yeah I keep hearing about discords, but the secret to finding them appears to be google…so guess I’ll keep that in mind.
A mentor system would be awesome. Although I’ve completed FF14 story and done at least one savage raid, I’m relatively new to it as well but have seen mostly mentors who don’t really…help. LoA would have to give incentives, but I also think more universal social options would be required to make proper use of it.
WoW has a similar issue, but I won’t get into that here.
In other news, my alts can do Valtan normal now so spamming it on them might help with my nerves and learning.
That is the point I tried to make here too.
People act like LA is the most grindiest game ever and say “Yeah I played OSRS too…”, yet when they make up their facts you can tell they never even played OSRS at all.
The horizontal content is LA is easy to complete in a few days when you have the requirements OR timegated like islands, rapport or reputations.
The only island soul that comes close to the ridiculous OSRS grinds is the Isle of Yearning.
Because that feels like your an actual Ironman grinding weeks to months for one item.