Noticed this across several dungeons now, when an event inside is failed, particularly the stealth ones in my case, why is it intended to be kicked and removed from the dungeon? why not just let us restart the event??
It’s really frustrating to redo the entire dungeon leading to this point, and if you fail it again… and again, it starts to get annoying.
No this is the dungeon on Sublime Island, Atalanta Keep or something like that, can’t remember the exact name, the entire dungeon is a stealth/avoidance event and it’s a pretty long one at that.
This is probably THE worst game design decision I’ve seen. Don’t get me wrong, I love this game but this scenario is incredible annoying. Having to re-do everything makes no sense. It would be ok with checkpoints.
Character glitches inside the cells and you cant leave fast enough.
I had to do it like 10 times, i hate this island lol
Its the first time i really want to quit this game lol
Yeah, i left and did a bunch of other stuff.
It’s super annoying and the camera angle makes the whole quest harder than needed.
Like the dogs behind the wall and you can’t see it, let alone estimate the cycle for the alert - nice one