Why not introduce at the end of the Raid/dungeon a summary of the statistic?

I think that introducing, at the end of the Raid/any dungeon, a summary of the statistic for every player showing:

  • the exactly amount of damage done, not the %;
  • the exactly amount of recovery, not the %;
  • how many stagger dealt;
  • how many successfully counter;
  • damage receive;
  • damage blocked with shield

will help people understand if their build is well maided or need some rework and where you need this rework!

I found really frustrating stayng all the time in Surge mode and dealing a ton of damage but at the end of the raid, the game show me that one of my friend heal for a total of 87%… this is not what i expected… i want to know my statistic!! I need to know if i had to change something in the build!

Please improve this feature, it will be very helpfull.
Thanks

Why would devs add something that makes their job harder

U would lose whatever casuals u have left

Your build functions if the boss is dead and you win.

And a different end screen is in the making and will come in time.

So no need to think about it.

Go trixion spawn a boss and use the tools it provides, there is no need for all this statistics you are asking for, a build is good as long as you don’t die or burn the potions too fast. This is just some sort of I want a dps meter lmao and there will be none, and besides the one’s using the illegal dps meter will get banned soon.

“a build is good as long as you don’t die”
how can you say something like that?

  • if you haven’t a support/healer in team you will die easily;
  • if you haven’t memorized the mechanics of the boss you will die easily;
  • if you have the wrong skill you will die easily;

all of this doesen’t depends on the build, you can have the best build in the world but if you lack in one of this you can die anyway.

This feature that i suggest is not only for dps meter, for example if i have only one PG and i want to create a second PG but as a healer and not dps, with this statistic that show up at the end of the game i can understand who is the best healer in the game and with what engreaving.

Not really, I’m a bard, my static team rarely gets hit on most dungeons at this point, so I don’t heal as much as I used to whi is even better, because that means I can provide my attk buff more often, and raids that used to take us 15 mins in the beguining now take us 6 mins to complete.

well… yes

Not really, I’m not sure what you mean by wrong skill.

I’m not sure what a PG is, I’m guessing is a Paladin?, In any case, by this point in time KR players have already tested a lot of variations of many builds on all classes, a DPS meter would add nothing positive to the game other than even more segregation and elitism, and we already have Trixion (which is also going to be improved in the future) which also provides you with more stat points than what you currently have, as well as all engravings of any levels and stats, which is 100x better than having a DPS meter which only tells you if you did well on that particular game since no mater how good or bad your build is, if you are bad at the game, you won’t be getting Cruel fighter or Noble healer.

I mean… in a 4 man party,between 3 DPS and 1 healer, who do you think is going to heal more? if you want to take the MVP from a healer, just don’t get hit, so he won’t have anything to heal, in fact It will be better since you will be provided with attk buffs instead of heals (unless you play with a pally which provides both).

If you want to improve more at the game, you don’t need a DPS meter, research your class, try different things, see what suits you better, come to #class-discussion and publish your findings so that other players give you feedback as well as helping others.

Your class won’t be always consistent since that is highly dependent on your skill as a player, as well as the boss you are fighting, for example, Surge Deathblades and other back attk classes struggle A LOT on Vykas, but on Valtan they very rarely don’t get MVP.

If you still insist on using a DPS meter, there’s one out there, which is completely free (it only costs a permaban) gl

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See, that’s your answer. You don’t need the perfect build or the perfect dps. All the endgame content is a combination out of the thinks you write and a bit dps.

So don’t concentrate so much on statistics but more on the outcome. You can feel if you did good. You see your damage numbers you can see if your group is killing the boss faster then on other runs.

And in the end, if you win all is good. If you fail and you don’t have enough damage, then you can be concerned about your build. But talking with other players can help at that

The reason people say it is because your build is good if you dont die. I dont know what is so hard to understand about that, but it is what it is. Stop arguing like we need decked out 5x3 100 quality to do decent dps.

I understand, thanks for your patience

Cuz it take a lot of time to write it and add it.