no⌠they wont quit, because if they nerf the raids in t1 and t2 they will still be here.
because ill end up with some weird coconuts in the party that have no clue what to do, because instead of actually learning mecanics, the bosses got nerfed and they rushed thru the content and ended up on the same party with me.
Its exactly like the educational system, you have kids that have good grades, they go to good colleges and they get good jobs as doctors and lawyers etc. And then you have kids that cant read or write, do you think they should become doctors and lawyers?
Stop promoting mediocrity, make players improve instead of nerfing content so they can progress.
I dont wanna be rude but if indeed there are people that cant get passed the tier1 and 2 its better if they just dont go to raids and instances anymore, cuz⌠i mean⌠you dont have to be a frikin ProGamer to dodge those mechanics.
By the time they reach T3 people who sucks would have left the game already.
But by making the T1 T2 faster (not easy) you give the chance for people who really wants to learn, more time to learn mechanics (by doing more dungeons), so by the time they reach T3 they (hopefully) get the hang of it.
People who suck will suck anyway and quit, but other people needs more time to learn as they didnât play other version of the game before.
This is completely false and a lie spouted by people trying to drive their nerf agenda. The values in the beta were reduced from the versions in other regions, people complained, and Amazon reverted the values for release. If you need evidence of this you can visit Mirieyâs thread here: Rumors about 50% guardians hp
Speculation. We donât know what the extent of the changes will be. Amazon has not disclosed them.
By making the fights longer you are engaging with mechanics for longer. If weâre doing Alberhastic for 15 minutes itâs likely youâll see three instances of spirit bomb, whereas if weâre doing the boss for 5 minutes itâs likely youâll see one instance of spirit bomb. Thatâs more times you have to correctly do mechanics that can make or break your run. Donât get me started on chip damage over time. What youâre saying is a complete nonsense argument that can be dispelled with some common sense.
it is the same content as in all other regions. Somehow the russians manage to do it, the koreans manage to do it, the jappanese manage to do it, the west managed to⌠oh wait⌠the west managed to cry on a forum for nerfs. Am so proud.
I donât think Russian and Korean version released with T3. People had time to play and learn T1 since there was nothing else to play beyond that.
No need to rush.
In our version T1 T2 are transitional, and our T3 is the equivalent of the Korean T1 when it launched.
People donât want to get stuck in mid game too long, no matter which version you played, and in our version T1 T2 is considered mid-game, even though previously they were considered end game.
If they only released with T1, I would agree with you that no nerf was needed, but this isnât the case.
But we donât have much in T3 atm, there are no Legion raids yet. It would be just bad for the playerbase if they would make the game easier now so that everyone can be as soon as possible in T3, then we will get complains about âNot enough Contentâ from the same playerbase that are now complaining the game is to hard.
I get your point.
However as we all know, the game is kind of time gated regardless how much you make T1 T2 more âeasyâ.
You have to deploy several Alts to get around that artificial bottleneck, and most people just donât have enough time for that.
I just donât see casuals rushing to T3 any time soon even with the nerfs.
But at least it would make their journey more bearable and somewhat rewarding.
As long as they donât touch the end game, I really donât see the problem.
This. Theyâd be stuck there and actually learning early game mechanics instead of being in a rush to keep up and not learning anything. I donât remember what half of these bosses do once my ilvl allows me to move up. Itâs funny because people think the game is teaching the mechanics. Itâs not. Itâs teaching people that once they get one successful clear - no matter how that is achieved - that theyâre ready to move on.
No they wouldnât, theyâd be bitching about lack of new content and being stuck with âcommonersâ
Your also assuming everyone just raced to t3 and havenât been doing those things as they leveled. Maybe they did, that wasnât the games fault though.
I think many are getting a glimpse at the players attitudes of the self procalimed âeliteâ and are making a point of avoiding being anywhere around them as far as ilvl.
If most players canât get to T3, let them go at their pace. FYI most of the mats donât come from Guardian Raids and Abyssal Dungeons, they come from Chaos Dungeons and Islands. Donât say Guardian raids and difficult and so we canât get to T3. Thats BS.
A person who invests two or three hours every day in a game is not called âCasualâ , is called an Adult with responsibilities. If I have to repeat a content many times to level and that content, no matter how difficult it is, it will take me an average of 15 minutes, and I have to do it with all my alters to level correctly, plus the abyssals, more history towers, farming nmaterials etc., it becomes tedious could be that the difficulty has a plus of 50% ONLY THE FIRST TIME. If you want or if u want real challenges that create content at once in the story mode, and that we have to break our backs to overcome the Challenge ONCE, do not smoke the slowness to level up, and on the other hand after the first time to defeat a guardian what is the challenge?
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whaaaaaaaaaaaaaaat ???
do you REALY have to learn mechanics to kill a boss or/and read a guide/see a tutorial ??
is this real??? i dont believe it has to be a joke