Why this game make so much time to boot?

to people who blame it on game/engine … ru client was staring way faster than this one
defo something with EAC
Easy anty cheat… its easy cause botters can bypass it easily

Boot it up
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Has nothing to do with UE3, they have UE3 source code they can modify it.

It’s def EAC, probably does some anti-cheat wololo which doesn’t stop RMT nor bots BUT makes you wait at least 5 mins for the game to boot. Profit? Not found.

Never seen a UE3 mmo or game in general that booted quikly.

My new PC has the newer style of SSD and it loads everything instantly…except this game.

that feeling

Also, why can’t I make a new thread? I guess you have to post xxxx first?

This doesn’t mean anything, you should work on logic and critical thinking. I never saw a flying bird therefore birds can’t fly.

LA launch way slower than most game, has nothing to do with UE3. If you have ever build UE you will see it base line launch time is great, 5~10 seconds on a hard drive. LA just stupidly preload 3~4 GB into system memory, but that is not the real issue, the issue is it terminate itself when it shouldn’t.

It’s not just EAC the game engine is 16 years old and doesn’t address multicore processors well. Unreal Engine 3 is just old as fuck dudes. We’re in 2022.

It has nothing to do with multithreading. Loading resources into system memory is purely IO bound, a single core could handle that easily.

Alright then what’s going on? Why does Lost Ark take much longer than the average game to boot on modern systems?

There are a few possible combination of scenario

  1. EAC doing something weird, maybe doing checksum sequentially in stead of bulk paralell.
  2. There are just too many unnecessary assets preload at launch.
  3. EAC just scan shits

Either EAC is shit and/or they are lazy to optimize launch, and/or code is bad and they don’t want to touch it.

well fuck that shit hope they fix it

Possible but, unlikely, all i hope for is that they will change AFK and disconnect won’t terminate the game.

Its a fucking joke. I loaded elden ring and this game at the same time and was already in elden ring leveling up while this sad excuse for a launcher was still on valtan

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Good things take time i guess

Good ol internet, suddenly everyone is a expert.

If every single UE3 mmo boots up slowly then either every single developer in the world is dogshit at their job…or there is something about the engine itself.

You can spout as much diarhea out of your mouth about the real reason as you want, but it doesn’t change the fact that ue3 mmos boot up slowly.

Yea - it’s not about the game “code”, it’s about how the engine handles the assets. There are subtle things that can be done by the dev to help minimize this, but at the end of the day, the engine dictates when/where/how the assets are loaded into memory.

UE is very specific about file load order, pak compression, index buffers, ect.

Gotta love how the internet makes everyone an expert tho. :slight_smile:

ye that does sound like a pain.

For giggles I just timed how long my system takes to see the server select screen.

2:13.49 = enough time to go to kitchen and toss a bag of popcorn in microwave and it be done. Not that big a deal.

:rofl: can’t handle being wrong? Grow up dude.