@THC we need 500.000 dude
FF14 is consider successful? It’s like 30k concurrency on steam.
If you think that Lost Ark was going to maintain 1.3 million players, you are delusional.
No game in the history of gaming has maintained it’s peak number.
People try out games and figure it’s not for them.
Chill
FF14 also has its own launcher. That 30k is just what plays on steam. This is only through steam and you can clearly see how only after a month 50% is gone. With 20% of that leaving immediately after Argos
Doesn’t matter when the game will be dead in another month with the rate they’re bleeding players.
And FFXIV is currently about 3.54 million accounts. MMO norm is that 10% of active account is online at any given time.
So that means 350k (and that is being generous, we don’t know how much FF14’s account is just older accounts since it is so old).
And to put it simply - a whale spends money because he wants to. To seek justification why they do it is pointless. The simple answer because they want to.
People told me another MMO would die since the first month of release 10 years ago and that MMO is still alive today.
If the game isn’t for you, it isn’t for you.
i have 300 hours but i am bored …because i can’t go over 1335 … today my chest fail 6 times …is a bit annoying …
FF14 lost 80% of its population on steam since December.
You can say that they might have lost 80% on their own launcher as well.
Dead game?
Remember most of their player base uses the standalone launcher which is not reflected on Steam.
The majority use the standalone launcher. ![]()
Appreciate the feedback but the game isn’t ‘dying’. It’s just normal balancing that all games experience in time.
So if 50% left and 50% are left at around I think ~630k concurrent players.
Are you guys allowed to tell us how many of those are confirmed flagged bots?
Whales don’t care about numbers of players… They want new content all the way. 'till servers are live.
Please keep in mind… the same million players can still be playing, just not at the same time. When a game launches people take off work, they sleep less, they eat less, etc. Atleast I know me and my friends do. So… concurrent does not mean that’s only who is playing overall, it’s only who is playing at that time. To see such a balanced flow is actually quite healthy! People need to return to a normal pace of life and to still be playing is great!
A whale will invest because they aren’t worried about the life span of the game. They have money to burn, it’s fun to flex and then they move on.
Keep in mind these are the same sort of people who can go out for a night of drinking and spend 50k
The game also isn’t dying. You should never have expected that the vast majority of the players who tried it out would stick around. It’s grindy, P2W (should you let it) extremely repetitive and honestly little better than a mobile auto clicker for the first 20+ hours for the average player to plug through the story and start grinding out the chaos/guardian stuff.
The retained players are those who went in expecting this.

So this shows the 30 minute ago playing which is fair, to your point like you said it’s essentially a snapshot of realtime playerbase.
But that peak number you see is a snapshot of that entire day’s worth of logins.
I understand that players come and leave MMOs, trust me I played New World.
But my point in asking about bots is to simply figure out the actual accurate player count.
Is there anyway for you to shed light on the player count without the inclusion of suspected bots?
why do you care so much? just play the game and have fun.
New World is starting to make a bit of a comeback, truth be told.
The Feb patch and the update for March has at least helped out those that stayed and might start to see a return.
Not everyone plays every day.
And no, at this time I cannot share information on bots as I don’t even know. But I’m not part of the bot/banning/cs team.
