no one is forgetting anything because the game is “developed” not “in development”. It is a finished product that we are getting in pieces. If this were a completely new title no one would be as up in arms.
And it also makes no sense to start with everything, people already complaining now that they can’t keep up. Imagine the FOMO if we already would have all the legion raids:D
I never said it made sense to start with all legion raids and spreading them out over time makes sense as we catch up to always bring players back BUT what we should have started with all of is the classes. No reason to make people either leave the game till their main releases or play alts until then which will of course make them progress slower.
Always fun reads. You can also go over any patch notes with forums from either region. The Russian ones in particular didn’t just sit there nod and smile.
The difference is that in Kr SG is established as a very competent studio, and from what I’ve heard they basically didn’t make any big mistake since the deadzone, or they have fixed it really fast.
SG is new here, and from what we’ve seen already, it’s difficult to trust AGS in delivering information properly. They also modified the game in some good ways, and in some bad ways, so really you can’t know what they’re gonna do. They’re impredictable and unreliable, and that is frustrating.
Even for me, I don’t plan to do Valtan on release week, even not on the second week (I’m switching main to LM or my main alt, depending on which I like the most), and it still really frustrates me to be in the dark. And I’m not even trying to rush content, I’m confortably sitting at 1385 with my main
That’s still wrong. The problem was never Argos. The problem was and is the content that was supposed to exist before Argos that A) Does not exist in our version or B) Was changed in our version to make the 1340 to 1370 zone more punishing than it has ever been on any version of the game.
Also…We were told before the game even launched that Argos was being released one month in. I have no idea where people got this bullshit narrative that we had no warning about Argos, but we most certainly fucking did.
This is not entirely true…Yes, the content we’re working on now is already developed, but…SG is constantly working on new content. This game is no where near “Finished”.
People are only complaining about classes because they know it’s in KR already
But we’re like 2 months in launch
We are now in a cycle of 1 char/mo
15 base classes + glavier is more than amazing service wise
Reaching for anything more is a bit too greedy
LA is an alt-focused game, it’s not like you’re just gonna stop using your main once the class you want releases
I bet you $10k you will get bored of the class a month or so after playing it.
I don’t get all these complaints, I suppose some people are just never satisfied. It’s been this way for decades, the originated release is ahead of others. Ours was released just 2 months ago- and it’s already releasing content at a much faster rate. We are going to catch up, but you just can’t expect it to be immediately. Play the game as it is now and do your best to have fun, there’s not even a point pushing to an incredible high ilvl as there’s no content there. You can’t just expect all classes to be released at once. Sure we are lacking things, but it’s all going to come, just not immediately is all.
If they did that, they would make less money from people who get impatient. It’s designed with intent to make people spend.
For horizontal speedruns so whales race to the highest ilvl “new character”. Staggered releases of content and classes promotes P2P. That is why they do it. It’s that simple.
Not ignorant, calculated marketing. Same reason as before, if you muddy the release date, less people are going to save their mats for the new class, and it promotes more spending.
Clearly I am not defending AGS+SG. I think they can make plenty of money without this tactic, and have a much better game, but when it comes to making money with these types of models there is something you need to understand. One person who spends 10k+ is worth more to them than 100k F2P.
Getting a few hundred to spend 10k+ to be powerful and access content is easier than keeping hundreds of thousands of people dedicated F2P, and the dedicated F2P spending maybe $30 a month on a skin is far less profitable.
Yup couldn’t have said it better. Still amusing watching people beat their faces against a wall in confusion as to why these 2 companies are operating this way.