It wasn’t just Endgame what killed New World. Man people need to stop repeating that shiet.
Amazon basically worked really hard to delete New Worlds playerbase. And they do it even right now. They basically banned a lot of remaining players last week while also creating empty servers for anyone who might dare to try the game right now(since it’s f2p rn).
Stuff like this is no accident.
New World lost majority of players early due to dupes, marketplace inhibition, no gold generation and the worst of all was basically giving people no possibilities to play with friends. Or move out from servers where communities have been already established.
The “no endgame” issue wasn’t the major driver for the first 4mil~ players
But they did everything possible to get rid of the endgame community anyway right afterwards. (gate progression through unobtainable items, give 1 every month, but still no possibilities to craft these). Gate the almost nonexistent content via insane grindprogression. Hell I’d argue 90% of New Worlds playerbase has never even tried the endcontent like Lazarus or Garden of Genesis.
They won’t do the same mistakes here, since obviously a lot of players will stay here no matter what. Besides Elden Ring which will keep slowly dropping off there’s not much left atm besides Endwalkers patch next week.
They are too aware that whatever people wanna nolife in this game it will “secure” them faster progression in a certain big mmo soon to come. A lot of ppl are alrdy too invested and if 200k was the goal anyway they can just try to milk as much as they can.
no one is forgetting anything because the game is “developed” not “in development”. It is a finished product that we are getting in pieces. If this were a completely new title no one would be as up in arms.
And it also makes no sense to start with everything, people already complaining now that they can’t keep up. Imagine the FOMO if we already would have all the legion raids:D
I never said it made sense to start with all legion raids and spreading them out over time makes sense as we catch up to always bring players back BUT what we should have started with all of is the classes. No reason to make people either leave the game till their main releases or play alts until then which will of course make them progress slower.
Always fun reads. You can also go over any patch notes with forums from either region. The Russian ones in particular didn’t just sit there nod and smile.
The difference is that in Kr SG is established as a very competent studio, and from what I’ve heard they basically didn’t make any big mistake since the deadzone, or they have fixed it really fast.
SG is new here, and from what we’ve seen already, it’s difficult to trust AGS in delivering information properly. They also modified the game in some good ways, and in some bad ways, so really you can’t know what they’re gonna do. They’re impredictable and unreliable, and that is frustrating.
Even for me, I don’t plan to do Valtan on release week, even not on the second week (I’m switching main to LM or my main alt, depending on which I like the most), and it still really frustrates me to be in the dark. And I’m not even trying to rush content, I’m confortably sitting at 1385 with my main
That’s still wrong. The problem was never Argos. The problem was and is the content that was supposed to exist before Argos that A) Does not exist in our version or B) Was changed in our version to make the 1340 to 1370 zone more punishing than it has ever been on any version of the game.
Also…We were told before the game even launched that Argos was being released one month in. I have no idea where people got this bullshit narrative that we had no warning about Argos, but we most certainly fucking did.
This is not entirely true…Yes, the content we’re working on now is already developed, but…SG is constantly working on new content. This game is no where near “Finished”.