This is a reply to this thread:
and also a reply to all Lost Ark defenders.
Before i start i want to mention that this is NOT a WoW defender thread, both games are P2W, but there is a huge difference: Lost Ark is EXTREMELY PREDATORY and more expensive compared to WoW.
What i want to point out is the difference between them and why WoW is more accepted in the West than Lost Ark.
There is no secret, Lost Ark lost 1+ mill players since launch. It started with almost 1,4 mill players at launch and now it declined to an average of 300k players. That’s more than 80% players lost in 2 months. No other game in history managed to loose so much of it’s playerbase in such a short time. Even failed MMORPG’s like Rift, Black Desert, Tera Online and so on managed to keep more than 60%-70% of their initial playerbase for the first half year since they launched.
WoW is not in better shape, it lost a lot of it’s playerbase. From it’s peak of 12+ mill players in TBC now currently it stacks at around 1,7-2 mill players with player increase when new expansion releases. WoW has “that loyal” playerbase (which is around 1+ mill players), who no matter how badly WoW is doing, they will keep playing this game. Lost Ark doesn’t have that “loyal playerbase”.
The OP of the above thread said that WoW is “more P2W” than Lost Ark. I am here to show him wrong.
To start, we need to settle a base idea from which to go and the best one is the value of the WoW token. Because Lost Ark doesn’t have such a “base value”, we will take 20$ as base value (the value of a WoW token) and see what we can do with 20$ in each game. So, let’s start:
1. Dollar to gold ratio:
20$ in Lost Ark equals 3040 gold.
20$ in WoW equals 264k gold.
The Dollar to gold ratio is :
2. What can i buy with 20$ in each game:
We start with Lost Ark.
Gear (aka honing upgrade with HIGH CHANCE TO FAIL):
Mounts:
Pets and skins:
Additional upgrades:
I won’t exemplify consumables and profession materials (mining, foraging, logging,etc), because those are easy to obtain by farming and with that we kinda ended the topic with what you can buy in Lost Ark. Also i won’t exemplify accessories, because for the moment we don’t have relic accessories on sale in AH. Why? Because less than 1% of playerbase can farm end game content.
We now continue with WoW:
Gear:
For those who don’t know, that is a mythic raid gear piece. Basically mythic raid is the END CONTENT of WoW. As a note, this is a 100% ilvl upgrade, not like honing where you have 15% chance.
Mounts:
Pets:
Additional upgrades:
Now the questions are:
Why would i pay 20-40$ for ONE pet in Lost Ark when i can buy 100 pets in WoW?
Why would i pay more than 20$ to buy a mount, when with 20$ i can buy 10 mounts in WoW?
Why would i pay 20$ in Lost Ark to play “ugrade gear lottery” with 15% chance to succeed when i can pay 20$ in WoW with 100$ chance to succeed in ilvl upgrade?
Why would i pay thousands of dollars to make additional upgrades (engraving/gems) in Lost Ark when i can pay 20$ in WoW and get the same upgrade?
The idea is that, yes both games are P2W, but WoW is way more cheaper than Lost Ark. What makes Lost Ark even more expensive is the chances to fail, aka gambling, aka lottery.
On top of being more expensive and “gambling mentality” (two things hated in West), another issue of Lost Ark is the premium currency conversion and prices in the cash shop. All prices don’t match the money requested for the item, unlike WoW where real money price match with the item in store. To give you a idea, i will explain Omen Skin set price:
Regarding WoW’s boosting, in case Puffco&Co didn’t knew, the boosting invasion in chat ended in WoW. There where a few big boosting communities of which one of them (Gallywix) “frauded” Blizzard with millions of dollars. What they did was basically selling the gold earned from boosting for real money. That meant that Blizzard was not selling tokens, therefore damaging their business so they took action and now any boosting community is permanently banned.
Here is a example from Nova Boosting (one of the biggest boosting communities):
Yes, boosting is still available in WoW, but at a fraction of the scale it was before. Not only that today is extremely hard to get a boost, but also it takes a lot of time due to too much demand and too low supply. Only a small fraction of guilds boost and they do one or two boosts/week so it’s not like it was before. PvP boosting is totally gone. Now either you know PvP or you don’t. Not to mention that the chat is completely empty of boosting advertising.
Another big issue is gold making in Lost Ark compared with WoW:
As F2P player, you have a limited amount of gold you can farm daily/weekly in Lost Ark. You can farm a average of 5-10k gold/week in Lost Ark. And that by selling honing mats also. In WoW, you can farm 10k gold/h for all 7 days of the week. How? One example is crafting, especially potions/foods/flasks. Additional gold: you do all old raids (Legacy Raids) that give between 3 and 5k gold/raid (and there are 30+ old raids). Do that with 6 alts and only from old raids you already farmed 2 WoW tokens (540k gold).
Lost Ark needs to do something fast regarding “gold gain”. People can barely farm gold and the amount they farm gets wasted very fast by just doing honing.
Customer support is another huge problem for Lost Ark. So not only that they force players to spend more (the Royal Crystal SCAM mentioned above), but they also don’t help players with the purchases. One example is even myself, a issue that still is ignored and from what i saw on this forum, there are hundreds, maybe thousands of people in my situation or similar one:
To ignore players that spent money in your game is a big NO NO. That can be clearly seen in the population decline.
Not to mention that players play this game with terror and fear. No other game in history banned players for something that they didn’t do, except Lost Ark. What i talk about? The famous topics where AGS banned players who bought pets/skins/mounts in AH and got banned because the seller refunded the packs. Now people are scared to buy skins/pets/mounts of fear to get banned. That should not happen.
What can be done?
- Fix customer support. Hire competent people that have game knowledge and know how to fix issues. By ignoring players you will loose, not the player.
- Change honing chance to fail to 100% success, but gate the mats gain. What i mean with that is make honing 100%, but reduce the drop of mats. There are reports where players needed to reach 100% pity to upgrade and others only one honing try. Therefore a F2P will know that at one point will upgrade 100% and won’t be demotivated by gambling with upgrades. It’s also good for the revenue of the game because it will motivate small spenders or even F2P to spend money to buy mats.
- Make solo-play dungeons relevant. Turn them into group content and add more difficulty. Give more daily and weekly chances to enter raids/dungeons. What we have now is too little.
- Infuse more gold into the game and hire more staff to deal with bots. The only way to deal with bots is to manually check them.
P.S. : All the screens you see above where made today, while i was writing this post. I play on Punika server (EU-West) and on Draenor realm (the biggest Horde server for WoW Europe).















